Slot Machine Programming Code C++

Posted : admin On 8/1/2022

I was bored and that can be a dangerous thing. Like doodling on the phone book while you are talking on the phone, I doodle code while answering questions on DIC. Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that? In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground!

  1. Slot Machine Programming Code C++ Python
  2. Slot Machine Programming Code C++ Java
  3. Slot Machine Programming Code C++ Ro Ghoul
  4. Slot Machine Programming Code C++ Download
  5. Slot Machine Programming Code

So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels. Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third. After they have all stopped, the winnings are determined and you are paid out in coinage or credits.

Slot Machine Programming Code C++ Python

Slot Machine Programming Code C++Slot Machine Programming Code C++

I thought, why not be a bit mechanical in this slot machine design and create the wheels as a class called “Wheel” and give it the ability to spin independently of the other wheels? Have the wheel keep track of which picture (or in our case number) is flying by and report the results to the actual slot machine class. I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. Little slimmer, little more efficient but wouldn’t show much programming theory.

C++

The way it was explained to me once is that the spinning of the reels (whether physical or on a video screen) is pretty much completely insignificant window-dressing and feedback for the player. Slot machine c# code is used in the programming for slot machines (or for any other gaming need) because C and C are the most gaming friendly coding languages. These programming languages allow the freedom to develop a useful and smooth gaming app. IT and development firms are offering these programming and coding services to their clients in a customized and need-based manner and that too at competitive prices. See how high you can go on my C slot machine game! Code wise, next try to use arrays or std::vector. Articles and news about the C programming language.

What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it. We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot (in the direction of the rocket as if the rocket was controlling the wheel). We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest!

Slot Machine Programming Code C++ Java

The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create. It has enough on its plate than worrying about the wheels and reading their values.

So lets start with our Wheel class and its declaration/implementation…

wheel.h

As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read() method. Here we simply read the values from our internal array of integers (the values on the wheel) and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class. The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel.

Here is how it may look in the real world. We have our machine with the three wheels and our 2D array called “Screen” which acts as our viewing window. Each wheel will report its values and those values will be put into the screen…

Below is our machine class…

machine.h

This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer (representing each column), then they are loaded into the 2D array one column at a time (our view screen), printed for the user to see the results and lastly the winnings are checked. The checkwinnings() method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.

How does it check the lines? Well each line is given to the checkline() helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos. For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player 1000. This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by. It becomes very flexible and is a testament to great design!

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Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…

Slot Machine Programming Code C++ Ro Ghoul

slotmachine.cpp

Slot Machine Programming Code C++ Download

This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around! But either way, those are the classes for you and I hope you like them. As always, all code here on the Programming Underground is in the public domain and free for the taking (just don’t cause a mess in isle 3, I am tired of running out there for cleanup). Thanks for stopping by and reading my blog. 🙂

Slot Machine Programming Code

P: 8
I need some help. I am getting an error of: local function definitions are illegal. What does this mean? Can anybody help me out a little? Thank you.
//Specification: This program simulates a three
//wheeled slot machine. Each wheel will randomly
//display three numbers. When the numbers on the
//wheels match the user is award points. The Slot
//machine requires the user to enter tokens to play.
#include <iostream>
#include <ctime>
using std::cout;
using std::cin;
using std::endl;
class slotMachine {
private:
int wheelA;
int wheelB;
int wheelC;
double payOut; //amount of $ won during the current turn
double moneyInMachine; //total amount of $ in the machine
double playersBalance; //the amount of $ not yet played
double gameCost; //the cost of one pull
double moneyPaid; //the money put in by user
public:
//prototypes
slotMachine();
bool displayMenu(void);
bool pullHandle(void);
void spinWheel(int &);
double calculatePayout();
void insertCoin(double );
void displaySpinResults();
int Random(int, int);
void displayTotals();
};
int main(void) {
//create a slot machine object
slotMachine mySlot;
//Start the slot machine game
//Keep running until the user
//decides to quit
bool ok = true;
while (ok){
ok = mySlot.displayMenu();
}
return 0;
}
slotMachine::slotMachine () {
//constructor, set the initial state
//of all the properties
srand((int) time(0));
moneyInMachine = 100;
moneyPaid = 0;
payOut = 0;
wheelA = 0;
wheelB = 0;
wheelC = 0;
gameCost = 1;
}
bool slotMachine::displayMenu(void){
//main menu, executes the command selected by the
//user or returns a value to terminate game execution
//variable
int choice = 0;
//declare variables
char usersChoice = 'E';
bool continueGame = true;
//display menu opitions
cout << 'Welcome to Las Vegas Casino n';
cout << 'Please choose an option: n';
cout << '(E)nd, (P)ull, P(A)Y, (T)otals';
//get the input
cin >> usersChoice;
switch (usersChoice){
case 'E': //end game
continueGame = false;
break;
case 'A': //pay
continueGame = true;
//prompt user to pay
cout << 'Please enter $1.00. n' << gameCost << endl;
//get input
cout << 'Thank you for entering your money. n' << moneyPaid << endl;
break;
case 'P': //user pulls the handle
continueGame = true;
if (pullHandle()){
displaySpinResults();
calculatePayout();
break;
case 'T': //show the totals
continueGame = true;
displayTotals();
break;
}
return continueGame;
}
bool slotMachine::pullHandle(void){//local function defintions are illegal
//checks to see if there is money
//given by user then assigns a random value
//to each wheel. Deducts the cost of one
//pull from the users money.
double moneyInMachine = 100;
int wheelA = 1;
int wheelB = 2;
int wheelC = 3;
moneyInMachine = moneyInMachine - moneyPaid;
cout << 'You have n' << moneyInMachine << endl;
return true;
}
void slotMachine::spinWheel(int &theWheel){//local function definitions are illegal
//assign a random value to a wheel
int wheelA = 0;
int wheelB = 0;
int wheelC = 0;
wheelA;
{
wheelA = 1 + rand() % (3 - 1 + 1);
}
wheelB;
{
wheelB = 1 + rand() % (3 - 1 + 1);
}
wheelC;
{
wheelC = 1 + rand() % (3 - 1 + 1);
}
}
double slotMachine::calculatePayout(){// local function defintions are illegal
//decides if the current wheel values merit a
//payout and how much that payout should be.
//deducts the total payout from the total
//amount of money in the machine
int jackPot = 1000;
int goodJob = 10;
int youLose = -5;
int wheelA = 0;
int wheelB = 0;
int wheelC = 0;
wheelA wheelB && wheelA wheelC;
{
cout << 'Jackpot!!!' << jackPot << endl;
}
wheelA wheelB wheelA wheelC wheelB wheelC;
{
cout << 'Good Job' << goodJob << endl;
}
jackPot;
{
moneyInMachine = moneyInMachine + jackPot;
}
goodJob;
{
moneyInMachine = moneyInMachine + goodJob;
}
return moneyInMachine;
}
void slotMachine::insertCoin(double amount = 0.0){ //local function definitions are illegal
//adds to the amount of money paid by the user
//adds to the total money in the machine
int moneyInMachine = 100;
int moneyPaid = 0;
moneyInMachine = moneyPaid + moneyInMachine;
}
void slotMachine::displaySpinResults(){
//displays the value of the three wheels
int wheelA = 0;
int wheelB = 0;
int wheelC = 0;
cout << 'First wheel shows: n' << wheelA << endl;
cout << 'Second wheel shows: n' << wheelB << endl;
cout << 'Third wheel shows: n' << wheelC << endl;
}
void slotMachine::displayTotals(){
//displays the total money in the machine and the number
//of pulls the user has left
cout << 'You have this much money left: $' << moneyInMachine << endl;
cout << 'You have this many turns left: ' << endl;
}
int slotMachine::Random(int lowerLimit, int upperLimit) {
//returns a random number within the given boundary
return 1 + rand() % (upperLimit - lowerLimit + 1);
}
}